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International Conference on Complex Systems (ICCS2006)

Interdependent Man-Machine Problem Solving in Serious Games

Bryan Bergeron
Harvard Medical School

     Full text: Not available
     Last modified: May 31, 2006

Abstract
Multiagent planning, real-time coordination and planning algorithms and joint man-machine goals can be traced to the early 1960s with the development of software robots. Similarly, recent advances in intelligent agents can be attributed to the videogame industry, which has invested heavily in R&D aimed at creating complex, adaptive, game characters that not only flock and exhibit emergent behaviors, but that can work with the game player as a cohesive unit to achieve common goals. Serious medical games that exploit these technologies to create interdependent problem solving scenarios have the potential to revolutionize the way certain skills, knowledge, and attitudes are imparted to learners. Moreover, the underlying algorithms and approaches used in developing collaborative serious games have application in myriad complex systems, from learning management systems to collaborative service, military, and surgical robotics.




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